Samsung Establishes Immersive Team for XR Headset Development

Samsung Establishes Immersive Team for XR Headset Development

According to a report from Hankyung, Samsung has established an internal “Immersive Team” in order to carry out the development of its first extended reality (XR) headset. As Samsung works toward its goal of accelerating development and launching the headset this year, the team, which is part of Samsung’s Mobile Experience (MX) division, has recently expanded from a small group to over one hundred members. Professionals from a variety of Samsung departments, such as those responsible for technology development, marketing, and planning, have been recruited to represent the team.

Next-Gen XR Headset Specs

The XR headset is anticipated to come equipped with two 1.03-inch OLEDoS displays that have a pixel density of approximately 3,500 ppi. These displays were developed by eMagin, a company that is owned by Samsung Display, and Qualcomm’s Snapdragon XR2+ processor.

 A customized version of Android that was developed by Google specifically for mixed reality is rumored to be the operating system that will be used by the upcoming headset. Full-color passthrough video, powerful artificial intelligence processing, Wi-Fi 7 connectivity, and seamless integration with Samsung’s ecosystem of mobile devices, tablets, and laptops are all potential features that it could offer.

The device could also have a low response time, Wi-Fi 7 connectivity, a powerful GPU and NPU, and Qualcomm’s next-generation ISP (Image Signal Processor). The device could be priced much lower than Apple’s Vision Pro and work with Samsung’s smartphones, tablets, and laptops. Samsung aims to significantly undercut the price tag of Apple’s headset.

Samsung’s XR Headset Debut

The launch of Samsung’s first XR headset this year would position Samsung among the spatial computing leaders, a space that some believe will eventually replace many smartphone and PC/Mac functions. The team consists of experts recruited from various Samsung departments, and the team is expected to use a variety of camera sensors for full-color passthrough with just 12 ms of latency.

Leave a Comment

Your email address will not be published. Required fields are marked *